AI Insights · Timothy · July 2025
Top 5 Slime Games on iOS in South America - Q2 2025
Explore the performance of the top slime games on iOS in South America during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the top slime games on the iOS platform in South America showcased varied performance metrics, according to data from Sensor Tower.
Super Slime Simulator from Dramaton LTD saw fluctuating weekly revenue, peaking at about $136 in mid-June. Its weekly downloads reached a high of approximately 2.7K in mid-April, while active users increased from around 8.1K in early May to over 10.7K by the end of June.
Dramaton LTD's Bruno - My Talking Slime Pet experienced a growth in revenue, ending the quarter with $173. Downloads varied, peaking at 1.2K in early June, and active users rose from roughly 8.5K in mid-May to 11.5K by the end of the quarter.
PlaySlime:Slime Simulator Game by Slime Simulator Studio maintained a consistent revenue stream, averaging around $2.5K weekly. Downloads reached a high of 961 in mid-April, while active users remained stable, starting at 24.3K and closing at 22.3K.
Super Big Slime: Black Hole 3D from Supercent, Inc. generated minimal revenue, with a slight increase to $24 by the end of June. Downloads saw a peak of 520 in early April, and active users grew slightly from 2.7K in mid-May to over 3.1K by quarter's end.
Finally, My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a revenue increase, ending at $364. Downloads climbed steadily, peaking at 190 in late June, while active users remained relatively stable, closing the quarter at 991.
For more detailed insights and analysis, visit Sensor Tower.